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mile_instructions
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Text File
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1986-11-06
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4KB
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113 lines
************************************
** **
** MILESTONE **
** by **
** David Addison **
** **
** C 1986 v 1.0 **
** **
************************************
The object of this game is to be
the first one to accumulate a total
of 1000 miles in each hand played.
THE CARDS:
A...HAZARD AND REMEDY CARDS
Hazard Cards are played onto your
opponents' pile and Remedy Cards are
played on your own pile. For each
Hazard Card there are corresponding
Remedy Cards.
A ROLL CARD must be displayed on
your Battle Pile before you can play
any Distance Cards. (For the one
exception to this rule," see paragraph"
on RIGHT OF WAY CARD.)
A STOP CARD is played only
onto your opponents' Roll Card to prevent
them from playing further Distance
Cards until they cover it with
another Roll Card on a subsequent
turn.
A SPEED LIMIT CARD is played onto
their Battle Pile. While it is
exposed your opponent can only
play 25 mile or 50 mile cards. As
long as no cards are on your Speed
Pile you are not subject to any
speed limit.
AN END OF LIMIT CARD is played on
your own Speed Pile on a Speed
Limit Card to permit you to resume
speed and play any mileage cards
including 75 and 200 mile cards.
AN OUT OF GAS CARD is played onto
your opponents' Roll Card. They
cannot play further Distance Cards
until they have first played a
GAS CARD and then a Roll Card
on subsequent turns.
A FLAT TIRE CARD is played onto
your opponents' Roll Card. They
cannot play further Distance Cards
until they have first played a
SPARE TIRE CARD and then a Roll Card
on subsequent turns.
AN ACCIDENT CARD is played onto
your opponents' Roll Card. They
cannot play further Distance Cards
until they have first played a
REPAIR CARD and then a Roll Card on
subsequent turns.
B...SAFETY CARDS:
Cards are played in your own Safety Area
and prevent you from being stopped
by the corresponding Hazard Cards
for the balance of the hand. As
soon as a safety is played it
prevents any further attack and
cancels the attack in progress.
RIGHT OF WAY CARD:
When displayed in your Safety Area
your opponent can't play a Stop Card
on your Battle Pile and can't play a
Speed Limit Card on your Speed Pile.
EXTRA TANK CARD:
When displayed in your Safety Area
your opponent cannot play an Out
of Gas Card onto your Battle Pile.
PUNCTURE PROOF CARD:
When displayed in your Safety Area
your opponent cannot play a
Flat Tire Card on you.
DRIVING ACE:
When displayed in your Safety Area
your opponent cannot play an
Accident Card on you.
COUP FOURRE:,2
(pronounced Coo-Foo-Ray)
If your opponent plays a Hazard
Card and you hold the corresponding
Safety Card in your hand you may
call `COUP FOURRE' and immediately
play the Safety Card to your
Safety Area and recieve a 300
point bonus.
SCORING:
Each person scores as many points
as the total number of miles that
they have traveled.
Each Safety Card played = points
Each Coup Fourre = 300 points.
Bonus for making 100 miles = 400.
Shut out = 500 points.
USING THE MOUSE:
Point to PLAY or DISCARD with the
mouse and press Left Button then
point to the card you want to use
and press Left Button again.
To remove Message at top of
screen press Left Button.
Answer Yes or No questions with
the Keyboard.
HAVE FUN !!!!!